Friday, March 29, 2013

Justice League of America "All I Know" T-shirt



Superhero Stuff has a bunch of new DC Comics shirts up on their site. One of them being this great "All I know I learned from comics" Justice League of America shirt. It has quite a few heroes and villains with some fun lessons they teach underneath them. As you can see, Green Arrow gets some love and apparently teaches you to "shoot straight".

 It would have been nice to get a better mix of villains in there instead of the plethora of BatFoes (seriously the Batman characters make up almost 50% of the characters on the shirt). Next time maybe we can get some Count Vertigo or Deathstroke on there!


*Images courtesy of SuperheroStuff.com

Wednesday, March 27, 2013

New Green Arrow Trades Incoming

DC Comics unveiled a list of upcoming hardcover and trade paperbacks yesterday. There's a lot of good stuff in there, both old and new. We already saw an announcement for a new edition of Year One a few days ago and it looks like Green Arrow's resurgent popularity is working for him because we're going to finally start getting some newer volumes of his older adventures to go along with the new stuff.

Here's the Green Arrow related books from the list:

(September Releases)


Arrow Vol. 1 TP
Writers: Marc Guggenheim and Andrew Kreisberg
Artists: Mike Grell, Jorge Jimenez, Sergio Sandoval, Julian Totino Tedesco, Eric Nguyen, Omar Francia and Xermanico
Collects: Arrow #1-5
$14.99 US, 160 pg
Green Arrow Vol. 3 TP
Writers: Ann Nocenti and Jeff Lemire
Artists: Freddie Williams II, Rob Hunter, Tom Derenick, Art Thibert, Robin Riggs and Andrea Sorrentino
Collects: Green Arrow #0 and 14-20
$16.99 US, 176 pg
(November Releases)
Green Arrow Vol. 1: Hunter’s Moon TP
Writer: Mike Grell
Artists: Ed Hannigan, Dick Giordano and Frank McLaughlin
Collects: Green Arrow #1-6
$14.99 US, 160 pg
Justice League of America Vol. 1 HC
Writers: Geoff Johns and Matt Kindt
Artists: David Finch and Scott Clark
Collects: Justice League of America #1-6
$24.99 US, 176 pg

Tuesday, March 26, 2013

Infinite Crisis Videogame



DC Entertainment and Warner Bros. Interactive announced a new PC game today called Infinite Crisis. It's a MOBA (Multiplayer Online Battle Arena) game being made by the fine folks over at Turbine. As the title suggests, the game will use the DC Comics event as the basis of the game's story and it'll allow players to choose alternate universe versions of their favorite characters. Only a small group of characters have been shown so far (got enough Batman in there guys?) and while Green Arrow wasn't one of the ones shown today, he's bound to show up in the final roster what with the TV show and rejuvenated comic going for him.

The game is scheduled to release some time this year for PCs. With this and Injustice: Gods Among Us (out in a couple of weeks), Green Arrow will see more videogame screen time this year than he ever has before!

Friday, March 22, 2013

Green Arrow Quiver Hoodie




Another cool find from Stylin Online. I know winter is supposed to be officially over but it's still hoodie weather where I am. This Green Arrow hoodie is the closest thing I've seen to some of the Superhero "costume" sweatshirts that are out there for other DC heroes. All its missing is the domino mask attached to the hood. 

Either way, its a fun hoodie with an arrowhead on the front and a quiver full of arrows on the back. It may not scream Green Arrow to the non-comic book fans in your life (that's either good or bad depending on your point of view) but we'll know and that's what matters, right?

Thursday, March 21, 2013

New Green Arrow: Year One TPB Cover



DC Comics just released this image over on their blog. It's a brand new cover for the new edition of the Green Arrow: Year One trade paperback, drawn by non-other than Jock himself! It's a beautifully drawn image that bears a striking resemblance to the posters for the Arrow TV show. This is one of my all time favorite Green Arrow stories (plan on writing a review for each issue soon). It seems like a standard cover swap so I don't think there's anything new in this edition but if you haven't read this version of Green Arrow's origin then I highly recommend buying a copy. You don't even have to be a Green Arrow fan to appreciate the gorgeous art and well written story.

I already own it digitally, the old single issues, and the hardcover version but I might have to reach into the wallet once again for this new edition. I just really love that cover *drools*.

Justice League of America (Vol.3) #2


*I’m going to try something different for this review in an effort to make my reviews a little shorter and flow more naturally. Felt like I was spending too much time just recapping the issues before instead of talking about them.*



World’s Most Dangerous: Chapter 2 by Geoff Johns and David Finch

This issue was a marked improvement over the previous one. The artwork is improved quite a bit and almost all of the things I nitpicked at before are gone. With all of the introductions and set up out of the way, Geoff Johns is able to finally focus on the characters and what makes them tick. We get to see how they interact with one another and how some of them feel about the team and their place on it. This leads to probably my favorite series of panels of this entire month’s worth of comics I read. As Vibe is sitting at the JLA Headquarters’ briefing room, he’s startled by a mace that slams into the table. Hawkman has arrived and Vibe gets to meet his new teammate for the first time.



Green Arrow also got a nice little moment to shine again in this issue (No he didn’t die. Shocking, I know). While Ollie is lying in a hospital bed recovering from his injuries, Martian Manhunter probes his mind and we get a little more information about how Ollie infiltrated the Secret Society’s world as the Dark Hunter before getting caught and then escaping. He then wakes up and we get a great scene where Ollie gets to call out Steve for basically using him and then tossing him aside. Steve essentially tells Ollie that, yes I recruited you to help find these guys, sure you almost died, yeah I started a new team that you can’t be on cause Waller said I can only have so many, but thanks for what you did (Way to be a jerk there Steve).

Speaking of the Secret Society. We finally get to put a face to the mysterious guy that was off panel last issue. I’m not sure if I’m supposed to recognize him or if its a new character completely. Looks a little like The Outsider to me, which would seem to make sense considering they kind of reintroduced him during Flashpoint.



Anyway, it’s nice to actually see the guy even if I’m not entirely sure who I’m looking at. The Secret Society clearly doesn’t mess around when it comes to their recruiting process and they obviously have some big plans revolving around bringing “something” frightening to Earth (Darkseid again? Trigon? Someone new?). It’s an interesting plot point so far, I just wish it moved forward more than it did in this issue.

That’s really my biggest complaint with this issue. We got a lot of good character moments but it seemed to come at the expense of moving the over-arching plot forward. It certainly didn’t take away from my enjoyment of the issue but I can see where it might for others. The issue did end on a note that makes me hopeful that we’ll see more story progression next time. Our team (minus Green Arrow of course *sigh*) is scouting the area that Green Arrow was found for any trace of the Secret Society. Almost immediately, they start to get picked off by the robot versions of Superman, Batman, and Wonder Woman that Green Arrow was running from in the first issue. I’m hoping the ensuing battle will lead to some more insight on the Secret Society and their plans.

Overall, its a very good issue. So go out, buy it and support the Emerald Archer folks!

Tuesday, March 19, 2013

Justice League of America (Vol.3) #1




The Issue:

World’s Most Dangerous: Chapter 1 by Geoff Johns and David Finch

The story opens 5 years in the past in London. A shadow covered Professor Ivo is talking to a man off panel about all of the emerging Superheroes in the world. The man off panel makes a rather ominous remark about how the world will call them Super-Villains, then says he has a “map to make” and Ivo has “things to build”.

We then jump to present day and are introduced to this mysterious individual as he tries to escape through a forest.



He gets blasted by what looks like heat vision and take a tree branch through the side. As he recounts how little he has accomplished in life, we see that he seems to be running from Batman, Superman, and Wonder Woman. These clearly aren’t the genuine article as Wonder Woman says that their creator wants him dead. Our mysterious man says that he’s going to die today, just not yet.

Over at ARGUS, we find Amanda Waller and Steve Trevor having a conversation about the Justice League.



Steve tells Waller that a Justice League of America will never work but Waller insists that she has to make it work. After a little more arguing, Waller shows Steve the picture of Superman and Wonder Woman kissing. Turns out, the Government is worried about the ramifications of their relationship (or the ending of it) and want a team that can step in to fight if need be. From here, we get to meet our first set of recruits, Hawkman, Katanna, and Vibe. 



After a few scenes of explaining their powers and backstories, we jump back to our mystery man as he continues to make his escape. His side wound has gotten much worse and all of the blood loss is starting to take a physical toll. After realizing that he’s lost, the man looks up to the sky and asks for help. Not because he needs to live but because the people he’s running from need to be stopped. When he gets no response, he tells God to go screw himself. He’ll find his own way home.

Back at ARGUS, we continue the recruiting process and meet Stargirl. 



Waller seems to have something planned for Stargirl’s role that she won’t like. That doesn’t phase Waller since she knows the identity of Stargirl’s biological father. We then get a quick rundown of the other members planned for the team.



Steve apparently takes offense to Green Arrow being on the list and says that his “okay” skill set isn’t right for the most important part on the team. He then tells Waller that if she wants this to work, then she’ll need someone else. 



Catwoman and Steve do the standard beating upon first meeting that seen so often in comics. It isn’t until he entices Catwoman with the identity of the woman that stole her identity that she finally agrees to join the team. And with that, we have the team that will take down the Justice League if it ever comes to it.

(Hhhhmmm there's something GREEN missing from this picture)

Before the issue can end, Waller is called out of the office and Steve tells J’onn that he can come out now. Martian Manhunter is a little taken back that Steve knew he was there but says that he’s in. He also implies that Steve has ulterior motives for being on the team and threatens to erase everyone’s minds if they make a move against him (Don’t mess with J’onn!).

Just then, a random soldier rushes into the room and informs Steve that he needs to get to the infirmary right away. Turns out our mysterious man has made it back to ARGUS after being lost in the Kielder Forest for days. Steve pushes the doctors out of the way and insists that he needs to talk to this guy before he dies (way to give him a fighting chance there Steve). He removes the man’s mask to reveal that it was Green Arrow all along! He’s able to inform Steve that these villains are calling themselves The Secret Society right before he starts to crash and the issue ends!


The Opinion:

This issue was kind of what I was expecting going in. It’s a lot of set up and introductions but not a lot of actual story to latch onto. That isn’t really a bad thing. This issue is probably great for someone that isn’t familiar with these characters and needs the backstories. I appreciate that all of this was packed into one issue instead of dragged out for an entire arc. It just makes me that much more eager for issue two, so we can get the ball rolling and really get into the meat of the story.

I’ve never had any real affinity for Vibe, Katana, Stargirl, or Catwoman but I enjoyed their introductions and I look forward to what Johns has planned for them. He was able to get everyone a decent amount of screen time to let their personalities shine through (except for Baz since he’s trapped in the Dead Zone. Read Green Lantern!) so I have hope that he’ll be able to continue that. Often times in the Justice League book, characters like Cyborg have been just lurking in the background or have two lines for the whole issue. Hopefully, this book won’t have those same struggles. 

The strongest part of this issue for me was all of the “Dark Hunter” stuff. I promise that isn’t because it was Green Arrow all along (that actually did surprise me). Those were just the parts that dealt more with potential story opportunities with the Secret Society, so I think they resonated with me more. I’m very curious about what they have planned and how this new JLA will go about taking them on.

The artwork was a little hit and miss with me. I usually really enjoy David Finch’s art, and some pages were really enjoyable in here too, it’s just some other pages felt a little muddy to me. I’m not sure if it was different inkers on those pages or coloring or what. It’s still top notch artwork and nothing to scoff at so I’m reserving judgement.

All in all, it’s a good issue that is really accessible for new readers. There seems to be some strong ideas for future stories and I’m looking forward to reading them.